![Tim Oxley on Twitter: "Compare "ambient occlusion" of 3-sided corner with #magicavoxel & #picavoxel in #unity3d. Any ideas on the difference in shading algorithm? https://t.co/EpGYPJ9auE" / Twitter Tim Oxley on Twitter: "Compare "ambient occlusion" of 3-sided corner with #magicavoxel & #picavoxel in #unity3d. Any ideas on the difference in shading algorithm? https://t.co/EpGYPJ9auE" / Twitter](https://pbs.twimg.com/media/CtVVC0TUAAAQ2MG.png)
Tim Oxley on Twitter: "Compare "ambient occlusion" of 3-sided corner with #magicavoxel & #picavoxel in #unity3d. Any ideas on the difference in shading algorithm? https://t.co/EpGYPJ9auE" / Twitter
![Adding too much ambient occlusion can cause open areas to be very dark | Ambient occlusion, Unity, Digital content Adding too much ambient occlusion can cause open areas to be very dark | Ambient occlusion, Unity, Digital content](https://i.pinimg.com/originals/e5/bd/18/e5bd18c14ed55df2b39bc65380912e96.png)
Adding too much ambient occlusion can cause open areas to be very dark | Ambient occlusion, Unity, Digital content
![Feature Request - Alternative Screen space ambient occlusion - Multi Scale Volumetric obscurance - Unity Forum Feature Request - Alternative Screen space ambient occlusion - Multi Scale Volumetric obscurance - Unity Forum](https://i.imgur.com/6g5Qvls.png)